Check out my
new book!
HTML5 Games book
My book: HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
I just finished writing a book! How cool is that?

HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
ISBN: 978-1-1199-7508-3
Paperback, ~416 pages
Due out in January 2012


Writing a book is crazy. Like eating strawberries while stabbing yourself in the leg. Painful yet delicious. I have massive respect for people who can just put words on paper like it was nothing.

This has easily been one of the most difficult tasks I've put myself in front of, which I suppose is why I haven't been doing much around here lately. That should hopefully change now that I get some free time again. Anyway, for the past 6 months or so, I've been working on my first book, titled HTML5 Games - Creating Fun with HTML5, CSS3 and WebGL. It's all about HTML5 and related technologies and how they can be utilized in the context of game development on the Web and on mobile devices. It's not out yet but it should be in a few months (edit: it is now out!). Amazon links further down.

Here's a short blurp about it, made by Wiley (my publisher):
Discover new opportunities for building 2D and 3D games with HTML5

The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
  • Aims directly at a new way to develop games for the web through the use of HTML5
  • Demonstrates how to make iOS and Android web apps
  • Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
  • Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets
  • By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5>
If you'd like to buy it, consider using the Amazon affiliate links below, so I can earn a few extra coins.
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